NEWS: Indocin Fosfomycin Piperazine Divalproex Dirithromycin Nitroprusside Diphenoxylate Lanoxin Sparfloxacin Nizoral Tobramycin Hydralazine Nisoldipine Suboxone Coumarin Glycerin Catapres Aspartame! Dothiepin Zolpidem Iodoquinol Metrizoate Neomycin Dilantin Diethylpropion Mephobarbital Ketamine Bontril Etoposide Haldol Sufentanil Cinnarizine Fluphenazine Diovan Thiopropazate Cyclobenzaprine Tussionex Benadryl Pepcid Labetalol Ritalin Fenofibrate? Phenylpropanolamine Hexoprenaline! Methyldopa Niacinamide, Liotrix Digitoxin: Famciclovir Ethambutol: Enebrel Pheniramine Phenergan Daunorubicin Chlordiazepoxide Butoconazole Femara Ceftriaxone Hetacillin Thiabendazole Maprotiline Soma. Download Free Ringtones Selegiline Nefazodone Ethinyl? Tolazamide Cefaclor Samsung Ringtones Cocaine Amprenavir Hydroxychloroquine Divalproex Phenylbutazone Ritonavir Chlorotrianisene: Dactinomycin Credit report Norethynodrel Mephentermine! Meclofenamate Claritin Oxytetracycline Atenolol Dalteparin Minocycline Potassium Pentasa Isometheptene Dextroamphetamine Neostigmine Clomipramine? Tetanus Trimethobenzamide Prevacid Pediacare Streptokinase Selena Ringtones, Cisapride Prednisone. Septra Free Real Ringtones Cell Phone Ringtones Amaryl Dave Hollister Ringtones Bretylium Ephedrine Actos Zocor Flucytosine Plicamycin Dipyridamole Flomax Danaparoid Cyclothiazide Phenylpropanolamine Pentaerythritol Buspar? Cytomel Arava! Antipyrine Protonix: Adalat Clemastine Dilaudid Mexiletine. Diovan Buprenorphine? Remeron Flagyl Hydrocortisone Cefoperazone: Ansaid Tylenol Nizatidine Simvastatin Teniposide Fluorouracil Amiodarone Alprazolam Clomiphene Itraconazole! Ambenonium Pancuronium Mecamylamine Acetylcholine. Decadron Flunitrazepam Desmopressin Mp Ringtones? Ticarcillin Cialis? Gentamicin Ciprofloxacin Celiprolol Nelfinavir Thiamine Sotalol Amrinone Cyclizine Amphetamine Tussionex? Pargyline Sinemet, Seroquel Mometasone: Marijuana Nolvadex Prometrium Lomotil Cefixime Chlortrimeton Oxycontin Nabumetone Esmolol Miglitol Elysium Ringtones Flexeril. Laetrile Ionamin Loracarbef Methamphetamine Trichlormethiazide Tina Turner Ringtones: New Ringtones Vasotec Cafergot Indapamide: Doxycycline Oxtriphylline. Triamterene Colistimethate Dibenzepin Trazodone Arava Alltel Ringtones Iodothyrin Miconazole Avelox Amprenavir Thiothixene Ethopropazine Madonna Ringtones Ultracet! Cogentin Fluvastatin Oxaprozin Cingular Ringtones Labetalol Cefotetan Pentoxifylline Free Cingular Ringtones Cipro Piperacillin Chlorothiazide Tetanus Atenolol Aminophylline: Minocin Inderal Hexoprenaline Losec Leucovorin Diprolene Enoxacin Bupropion Carbenicillin Lasix Darvocet Elysium Ringtones Hydrochlorothiazide Mosquito Ringtones Atrovent Meprobamate? Daunorubicin Ephedrine? Bexarotene Prometrium Capreomycin Pyrimethamine. Clofazimine Prochlorperazine Ofloxacin Guanadrel: Aldara Thyroid Bright Eyes Ringtones Piroxicam: Dicumarol Epoprostenol Flavoxate Lincomycin Camphor Thiphenamil Clemastine Micronase Pentobarbital Phenobarbital. Aurothioglucose Digitalis! Yasmin Ecstasy Trientine Ceftibuten! Montelukast Mephenytoin Oxacillin Cleocin Aminoglutethimide Diphemanil,


Dragon’s Lair in Action Games

Dragon’s Lair

The adventure game “Dragon’s Lair,” was a laserdisc title that was essentially a video “choose your own adventure.” A full motion movie would play out, and the player’s inputs (there were very few and they were quite simple) would trigger a branching video: much like skipping to page fifty four if you want to take the right tunnel. It’s often cited as an example of extremely primitive gameplay, one that we think that we have outgrown.

It’s ironic, then, that we see this proto-gameplay heavily featured in such modern titles as God of War and Heavenly Sword. In fact, more and more games are featuring mini-game style combat mechanics. It seems that it’s an effective way to set up controlled situations that allow for uniquely involved animations.

In a way, Dragon’s Lair style gameplay can be found in any action or combat game with a combo structure. Performing a launcher and then a followup in Devil May Cry amounts to pressing buttons and then watching a short film: at first blush the only difference is the ratio of controller inputs to the duration of the film. But there is a key difference between mini-games and combos that demonstrates the larger difference between lame duck Dragon’s Lair gameplay and true gameplay.

At the end of the day, what separates a combo from a mini-game? Is it because the buttons the player is supposed to press don’t flash on the screen?

God of War Hydra Mini-Game

Continue reading ‘Dragon’s Lair in Action Games’

Assassin’s Creed - First Impressions

I was going to write something about how Call of Duty was far and away the most next-gen game I have played.
But then Assassin’s Creed came out.
Because the good things I have to say about the game are nearly endless, let me throw out this one negative: the combat is shallow, and a bit […]

Halo 3

I hesitate to write on Halo 3, as so much has already been said on the topic, but I feel compelled, as it is rare that I am as affected by a game as I was by this massive, opulent, and finely tuned game.
I played Halo 3 with a fresh set of eyes, having played […]

Repetition

Over and over and over and over
Like a monkey with a miniature cymbal
The spell of repetition really is in you.
– Hot Chip, Repetition
Repetition is a fundamental, though often overlooked, element of a game’s structure. Like other electronic media, such as digital music, duplication is given to us for free by technology. If you […]

Resonance

I am attempting to discover some consistent underlying properties to what we call “fun,” that ever elusive aesthetic unique to interactive media. What is it which, across genres and across platforms, inspires that particular tingle we get from a clever strategy, a narrow escape, a flawless victory?
At first I thought that the common […]

Earth Defense Force 2017 = A Massive Retro Romp

Recently I got the chance to play the wholly excellent Earth Defense Force 2017. Though rough around some of its edges, the game is truly one of the most fun I have experienced in some time. Some of the art is entry level at best, all the powerups look like they’re from the […]

On Head-Tracking

A friend of mine remarked upon head-tracking in games today, and I found myself realizing how important it can be to a game’s immersion. Technically, it’s such an easy thing to do, yet the degree to which it enhances one’s sympathy to an animated 3d character is uncanny.

The excellent adventure game Grim Fandango used […]

Integrating Non-Diegetic Elements into a Story

This will be a fairly dry entry, I just wanted to make a note about something that I saw while playing God of War 2. First off, though, a brief definition of one of my favorite words I learned in media studies: diegesis.
Diegesis is a word used to refer to the internal world of […]

Guitar Hero

There is no doubt that Guitar Hero represents a quantum leap forward in music games. It’s incredible that a game that requires a peripheral to play could be such a sweeping success. There is no doubt in my mind that Harmonix deserves much credit for such an innovative game.
At the same time however, […]

Game Experience

So far, I have worked on two shipped titles. Please click the following links for more information:

Xiaolin Showdown
Ultima Online: Samurai Empire